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How to Write Your Own Equation — A 5-Step Method - Printable Version +- The Lumin Archive (https://theluminarchive.co.uk) +-- Forum: The Lumin Archive — Core Forums (https://theluminarchive.co.uk/forumdisplay.php?fid=3) +--- Forum: Equations Archive (https://theluminarchive.co.uk/forumdisplay.php?fid=83) +--- Thread: How to Write Your Own Equation — A 5-Step Method (/showthread.php?tid=446) |
How to Write Your Own Equation — A 5-Step Method - Leejohnston - 01-08-2026 How to Write Your Own Equation — A 5-Step Method Most people think equations are mysterious things invented by geniuses. They’re not. Equations are just structured descriptions of how reality behaves. Here’s a simple 5-step method you can use to build your own equations for real-world problems. ⸻ 1) Define the outcome you want Pick the thing you’re trying to calculate and name it. Example: “How long does it take to fill a bath?” → call it t. ⸻ 2) List what it depends on Write down the inputs that obviously matter. Bath fill time depends on: • bath volume V • flow rate Q ⸻ 3) Use “conservation” or “rate” thinking Most real problems reduce to one of these ideas: • amount = rate × time • change = input − output • energy, mass, or charge is conserved This is where the structure of the equation comes from. ⸻ 4) Check units (this is your lie detector) Units must match on both sides of the equation. If they don’t, the equation is wrong — no exceptions. ⸻ 5) Add corrections (real-world factors) Friction, efficiency, losses, resistance, leakage. This is where ideal equations become realistic models. ⸻ Example 1: Inventing an equation from scratch Problem: “How long does it take to fill a bath?” Let: • V = volume (litres) • Q = flow rate (litres per minute) • t = time (minutes) Rate rule: V = Q · t Solve for time: t = V / Q Unit check: • V in litres • Q in litres per minute V / Q = minutes ✅ Now make it more realistic. Some water is lost, so only a fraction η of the flow is effective (efficiency from 0 to 1): t = V / (ηQ) You have just created a real-world equation. ⸻ Example 2: A more physics-based case — stopping distance Stopping distance depends on: • speed v • deceleration a From motion physics: v² = 2ad Rearrange to predict distance: d = v² / (2a) Now add road friction: a ≈ μg So: d ≈ v² / (2μg) This turns an abstract equation into a usable real-world model. ⸻ The meta-rule (the real secret) Most useful equations come from just three ideas: 1) Rate × time 2) Conservation (energy, mass, momentum, charge) 3) Geometry (areas, volumes, inverse-square spreading) If you can identify which one your problem belongs to, you can usually write the equation. |